The Town

Make the Town work with your farm

The Town is a second demand system. Grow it at a pace your production queues can support.

Official Hay Day game media
Official game media · © Supercell

Serve selectively

Visitors ask for multiple stops, and each stop uses products from your farm. Prioritize visitors whose requests match your stock and rewards. Send away demands that would drain important ingredients.

Balance capacity and speed

Adding visitor capacity improves throughput only when service buildings can keep up. Upgrade a mix of slots, service time and rewards rather than pushing one statistic far ahead.

Coordinate with neighbors

The personal train can bring visitors who need fewer remaining buildings. That makes neighborhood coordination especially helpful when you want reputation progress without a long chain of services.